| NC Standard Course of Study Listed by Grade |
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KINDERGARTEN
Focus Areas
Strands: 1= Societal/Ethical Issues; 2 = Database; 3 = Spreadsheet; 4= Keyboard Utilization/Word Processing/Desk Top Publishing; 5 = Multimedia/Presentation; 6 = Telecommunications/Internet; number in parentheses after each objective below indicates the strand under which it falls.
| Competency Goal 1: The learner will understand important issues of a technology-based society and will exhibit ethical behavior in the use of computer and other technologies. |
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| Objectives: 1.01 Identify the computer as a machine that helps people work and play. (1) 1.02 Identify, discuss, and use common hardware terms/concepts (e.g., CPU, monitor, keyboard, mouse). (1) 1.03 Identify and discuss correct and responsible use and care of computers and resources (AUP/IUP). (1) 1.04 Demonstrate respect for the work of others. (1) 1.05 Identify and discuss common features and functions of computer software (e.g., file, open, save, retrieve, draw). (1) 1.06 Identify graphing as a tool for organizing information as a class. (3) 1.07 Identify and discuss terms/concepts such as collect, organize, and classify. (3) 1.08 Identify basic word processing terms (e.g., file, menu bar, cursor, open, save, print). (4) 1.09 Identify and discuss characteristics of multimedia (e.g., text, sound, images, color) as a class. (5) 1.10 Identify and discuss multimedia terms/concepts beginning, middle, and end by arranging pictures in linear/sequential order as class/group. (5) 1.11 Recognize and discuss responsible use of multimedia resources and why it is important as a class. (5) 1.12 Discuss ownership of created works as a class/group. (5) 1.13 Identify and discuss the Internet as a source of information at school and home. (6) 1.14 Identify and discuss terms/concepts (online, digital information, Internet, links). (6) |
| Competency Goal 2: The learner will demonstrate knowledge and skills in the use of computer and other technologies. |
| Objectives: 2.01 Use manipulatives and graphing software to organize and display data as a class. (3) 2.02 Identify, discuss, and use word processing as a tool to enter letters, numbers and words. (4) 2.03 Identify, locate and use special keys (e.g., arrow keys, space bar, Shift, Enter/Return, Backspace, Delete), letters, and numbers on the keyboard. (4) 2.04 Use multimedia software to identify and practice letters, numbers, shapes, and colors as a class/group. (5) 2.05 Use teacher-selected Internet resources/information to explore, identify, and discuss responsible use as a class activity. (6) 2.06 Use teacher-selected Internet resources/information to discuss ownership of creative works of individuals/groups/companies as a class activity. (6) |